Services / Product Design

Design Systems & Tokens

One source of truth for design and code. We build token-based systems and component libraries that keep ten screens — or ten thousand — consistent, and actually get adopted by your teams. Adoption is the deliverable; the Figma file is just the medium.

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Design tokens board — color scales, type ramp, spacing tokens, and component states

Trusted by teams across education, retail, and services

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{ 01 } — System practice

From scattered screens to a governed system.

We audit what exists, extract the system hiding inside it, and package it so designers and engineers ship from the same source. No foreign style imposed — the system you get is the one your product was already trying to have.

01

Audit

  • UI inventory across every product surface
  • Inconsistency & debt map, ranked
  • Token extraction from the live UI
  • Accessibility baseline per component
  • Team interviews — where adoption will stall
02

Systemize

  • Three-tier tokens: primitive → semantic → component
  • Component library with states & variants
  • Interaction & motion patterns
  • Naming conventions shared by design and code
  • Theming & dark mode from the same source
03

Adopt

  • Usage documentation with do / do-not examples
  • Design-to-code token sync, automated
  • Versioning & change process
  • Migration plan, screen by screen
  • Team onboarding & governance handover

{ 02 } — Why tokens

One source of truth for design and code.

Ask about a system audit

Most inconsistency is not a discipline problem — it is a tooling problem. When every color, size, and spacing value lives in one tokenized source, drift stops by default. Nobody has to remember the right blue; the wrong blue simply isn't available.

Tokens are layered so decisions stay legible: primitives hold the raw values, semantic tokens hold the meaning — surface, accent, danger — and component tokens map meaning onto parts. Change a primitive and every theme updates; add a theme and no component needs touching. Dark mode stops being a project and becomes a column.

A system nobody adopts is an expensive Figma file. So we treat adoption as the deliverable: documentation written for the engineer at 6pm on a deadline, a migration path that ships value in the first weeks, and a governance model light enough that teams use it instead of routing around it.

{ 03 } — What is included

What a Digipix design system includes.

Token architecture

Color, type, spacing, radius, and elevation as named decisions — not magic numbers scattered through files.

Component libraries

Buttons to data tables — accessible, stateful, documented, and themeable.

Theming & dark mode

Semantic token layers that make brand themes and dark mode a data change, not a redesign.

Accessibility at the source

Contrast, focus states, and target sizes fixed once at the component level — correct everywhere they're used.

Documentation

Living usage docs with do-and-do-not examples that engineers actually read.

Governance & versioning

A lightweight change process that keeps the system current without blocking teams.

{ 04 } — The toolkit

The pipeline from token to production.

The design file and the codebase consume the same token source — changed once, updated everywhere. Components target your stack; the pipeline is standard enough that your team can run it without us.

Design source
Figma variables & modesComponent variantsAuto layoutLibrary analyticsBranch-based review
Token pipeline
W3C design-token formatStyle DictionaryTokens StudioSemantic aliasingTheme sets & dark mode
Code
StorybookReact / Vue / your stackCSS variablesVisual regression testsVersioned releases + changelog
Quality
Contrast & a11y checks in CIKeyboard & focus testingLint rules against off-system valuesUsage trackingDeprecation warnings

{ 05 } — Ways to engage

Three ways in, sized to how much system you need.

System audit

2–3 weeks, fixed price. Full UI inventory, debt map, and extracted token draft — ending with a costed roadmap you can act on with or without us.

  • Inventory of every component in the wild
  • Accessibility baseline included
  • Roadmap you own either way

Build + adoption

Token architecture, core component library, documentation, and a migration plan — built in your stack, shipped incrementally so teams adopt as it lands.

  • Usable core in the first few weeks
  • Figma-to-code parity from day one
  • Migration sequenced with your releases

System partner

Ongoing capacity for teams running a system in production — new components proposed, reviewed, and shipped; the system grows with the product instead of trailing it.

  • Monthly capacity, no re-scoping
  • Component intake & review cadence
  • Governance run with your leads, then by them

{ 06 } — What lands in your repo

A system is only real when it ships.

Everything below lives in your Figma and your repository, versioned — not in a deck. If we disappeared, the system wouldn't.

01
Token architecture

Color, type, spacing, and motion as named decisions — themable, dark-mode ready, one source of truth.

02
Component library

Built in your stack with states, variants, and accessibility baked in — not a Figma-only promise.

03
Figma-to-code parity

The design file and the codebase name things identically, so handoff stops being translation.

04
Usage documentation

When to use which component, with do and do-not examples — the difference between a library and a system.

05
Migration plan

Which screens adopt the system in which order, sequenced around your release calendar — no big-bang freeze.

06
Governance model

How new components get proposed, reviewed, and shipped after we leave — with your leads running it.

{ 07 } — The symptoms

Signs the system is overdue.

Systems pay off where more than one person ships UI. These are the tells that screens have started drifting faster than anyone can police them.

Designers rebuild the same card for every new screen.
Handoff is a screenshot and an argument.
The same UI fix ships separately in every product.
A rebrand is discussed like a natural disaster.
New designers take months to learn where anything lives.
Every accessibility audit finds the same issues again.

{ 08 } — What changes

What a system changes, team-wide.

Before

Every new screen is designed from scratch, slightly differently.

After

Screens assemble from parts; designers spend time on the hard problems.

Before

Four button styles, three of them accidental.

After

One button, every state, used everywhere.

Before

Handoff means translating design into code, twice.

After

Design and code share names and tokens — handoff is a diff, not a translation.

Before

Accessibility fixed screen by screen, after audits.

After

Contrast and focus states correct at the component level — everywhere at once.

Before

A rebrand takes a quarter.

After

A rebrand is a token release.

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Frequently asked questions

A UI kit is artwork; a design system is artwork plus rules — tokens, states, accessibility, and a change process. If more than one person ships UI, the rules are what keep screens consistent six months from now.

Yes — that is the usual case. We audit the live product, extract the de-facto system already hiding in it, and consolidate duplicates instead of imposing a foreign style.

Both, from one token source. Designers get a governed library in their design tool; engineers get the same tokens and components in code — changed once, updated everywhere.

A usable core — tokens plus the ten most-used components — typically lands within the first few weeks, then the system grows release by release rather than arriving as a big bang.

React is the most common request, but the token pipeline is framework-agnostic — the same source can feed Vue, Angular, native mobile styles, or plain CSS variables. We build components in the stack your engineers already ship.

Governance designed for your team's size, not ours: a component intake process, versioned releases with changelogs, deprecation warnings instead of breaking changes, and your leads running review before handover — so the system's owner is on your payroll, not ours.